To mitigate the benefit, players may choose from two options for managing health. While this helps articulate 007’s sense of marksmanship and will undoubtedly prove helpful to first-person shooter apprentices, veteran players might find the assistance gratuitous even on the highest difficulty setting. Gunplay expands on the binary stand/crouch options of its predecessor, bestowing Bond with an advantageous cover correlated to skill level. Noticeably, 007 Legends offers some slight deviances from Goldeneye 007: Reloaded’s designs. Regretfully, the Bond vixens Holly Goodhead and Giacinta “Jinx” Johnson have been changed, evidently from the lack of involvement by Lois Chiles and Halle Berry. Many of the film franchise’s characters lend their appearances and voices to the game, with Michael Lonsdale recreating his role as Moonraker‘s Hugo Drax and Carey Lowell returning as License to Kill‘s Pam Bouvier. Still, Eurocom deserves some praise for their struggle for authenticity. Essentially, the concluding act of each film becomes the basis of the game’s stages structure, glossing over the essential buildup of intrigue. While Bond aficionados will bring their knowledge of each villain’s motivation to 007 Legends, casual fans will miss the lack of backstory- making concluding confrontations seems a bit anticlimactic. Slightly less successful is the narrative trajectory exhibited of each episode. Skillfully, the dated lasers and space shuttles of Moonraker are upheld, their anachronistic appearances softened through a polygonal aesthetic. In execution, Legends does an admirable job of uniting a half-century of lore exotics weapons abound as do the wrist-mounted gadgetry of the Moore, Dalton, and Brosnan-eras. The title unites the events of six films: Goldfinger, On Her Majesty’s Secret Service, Moonraker, License to Kill, Die Another Day, as well as free DLC for Skyfall, under the premise of Daniel Craig’s contemporary, taciturn Bond. In execution, Bond exhibits an uncharacteristic misstep, predisposing Britain’s best agent to an ill-fated plunge in price.Ĭertainly, 007 Legends lofty concept is to be commended. With an oeuvre as sizable and substantiated as Eurocom’s, a project like 007 Legends seems like an ideal endeavor for the studio. The Derby-based developer’s efforts have been routinely commended by critics, with their treatment of 2000’s The World is Not Enough routinely recognized as being the definite iteration over Black Ops Entertainment’s effort. for the NES to last year’s release of Goldeneye 007: Reloaded for the Xbox 360 and PlayStation 3, Eurocom has adapted Bond films into interactive titles across five generations of console hardware.
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